About
台灣獨立工作室 · Independent Studio, Taiwan
酷西工作室是一間專注於網頁小遊戲與互動體驗的台灣獨立工作室。 我們相信好的互動體驗不需要複雜的介面,只需要一個清晰的目標和讓人忍不住再試一次的驅動力。
Focus Training 源自對這類反應速度遊戲的個人興趣。
我很好奇:當有一個公開的排行榜擺在眼前,人們是否會為了搶名次而激發出更多潛力? 能不能透過一個簡單的遊戲,看到更厲害的玩家、更驚人的成績?
這個問題促使我做了這個網站。排行榜上的每一筆成績,都是你給出的答案。
聯絡我們:[email protected]
數字 1 到 N 隨機散布在 3×3 至 6×6 的方格中,玩家必須依序找出並點擊每一個數字。 格子越多,視野範圍越廣,搜尋難度呈非線性上升。此模式主要訓練視覺搜尋效率, 即大腦在雜亂環境中快速定位目標的能力。
數字球在封閉區域內持續移動並彼此碰撞,玩家必須在動態環境下依序點擊。球的數量從 9 顆到 25 顆, 數量越多,同時追蹤所有目標的認知負荷越高。此模式訓練動態注意力追蹤, 要求大腦在移動目標間分配並切換注意力資源。
50 個數字散布在同心圓環上,玩家需從圓心向外依序找出 1 到 50。同心圓結構使搜尋範圍不斷擴大, 要求維持長時間穩定的搜尋節奏。此模式訓練持續性注意力與空間視覺搜尋能力。
目標數字依序出現在隨機位置,後期會混入大量接近目標值的干擾數字。玩家需在干擾增加的環境下保持準確率, 點錯將觸發 0.5 秒鎖定懲罰。此模式主要訓練選擇性注意力, 也就是在充滿競爭刺激的環境中鎖定正確目標的能力。
玩家需判斷中央箭頭的方向,並忽略兩側方向可能相反的干擾箭頭。共 24 題,分三個難度階段, 干擾強度逐步提升。此模式直接對應認知科學中的抑制控制(Inhibitory Control)概念, 亦是執行功能的核心組成之一。
9 個數字隨機排列在 3×3 方格中,玩家有限時間記憶後,格子翻蓋,再依序從 1 點到 9。 點錯不會直接告知位置,需要靠記憶排除錯誤選項。此模式訓練視覺工作記憶, 即短暫保存並操作空間位置資訊的能力。
Focus Training 的各模式對應認知神經科學中不同的注意力與執行功能面向。 研究顯示,視覺搜尋速度、處理速度(Processing Speed)與工作記憶容量彼此相關, 並受練習影響而有所改變。競技排行榜提供即時回饋與社會比較動機, 有助於維持挑戰意願並推動持續練習。
需要注意的是,Focus Training 定位為娛樂性互動工具, 遊戲成績反映當下的反應狀態,不構成任何醫療、心理或認知能力的正式評估。 如有相關需求,請洽專業醫療或心理評估機構。
Kuccy Studio is a Taiwan-based independent studio focused on web games and interactive experiences. We believe great interactive experiences don't need complex interfaces — just a clear goal and that irresistible urge to try again.
Focus Training grew out of a personal passion for reaction-based games.
I was curious: when a public leaderboard is right in front of you, will people push harder to climb it? Can a simple game reveal more impressive players and more remarkable performances than anyone expected?
That question is why this site exists. Every score on the leaderboard is your answer.
Contact us: [email protected]
Numbers from 1 to N are arranged randomly across a 3×3 to 6×6 grid. Players must locate and tap each number in order as quickly as possible. Larger grids demand wider visual coverage and push search speed to its limits. This mode trains visual search efficiency — the brain's ability to rapidly locate targets within a cluttered display.
Numbered balls move continuously inside a closed area, colliding with walls and each other. Players must click them in order while tracking all active balls simultaneously. With 9 to 25 balls in play, the cognitive load of multi-object tracking increases sharply with count. This mode trains dynamic attentional tracking — the ability to distribute and switch attention across multiple moving targets.
Fifty numbers are scattered across concentric rings. Players click from 1 to 50, working outward from the centre. The expanding search radius requires steady pacing over a longer sequence than any other mode. This mode trains sustained attention and spatial visual search across a structured layout.
Target numbers appear one by one at random positions. As play progresses, an increasing number of near-miss distractors crowd the screen. A wrong click triggers a 0.5-second lockout. This mode trains selective attention — filtering relevant targets from a field of competing distractors under time pressure.
Players identify the direction of a centre arrow while ignoring flanking arrows that may point the opposite way. Twenty-four trials across three escalating difficulty stages. The Flanker task is a well-established paradigm in cognitive science for measuring inhibitory control, a core component of executive function.
Nine numbers are placed randomly in a 3×3 grid. After a brief memorisation window, the cards flip face-down. Players must then recall and tap the cells in numerical order. Wrong guesses provide no location hint, requiring systematic elimination from memory. This mode trains visuospatial working memory — the short-term storage and manipulation of spatial position information.
Each mode in Focus Training maps to a distinct dimension of attention and executive function studied in cognitive neuroscience. Research suggests that visual processing speed, working memory capacity, and inhibitory control are interrelated and responsive to practice. The competitive leaderboard provides immediate performance feedback and social comparison, two factors known to sustain motivation and encourage repeated engagement.
Focus Training is an entertainment tool. Scores reflect current reaction state under specific conditions and do not constitute a medical, psychological, or cognitive assessment. For any clinical evaluation needs, please consult a qualified professional.